![]() Fatigue's base regeneration is 1 per second, meaning that a non player-character will naturally recover from a knockout in 30 seconds.įor the following Unarmed weapons, targets that cannot be fatigued instead take some additional damage depending on the weapon. critical chance bonus is 5 instead of 15. The player character takes 75 damage in V.A.T.S. Also, check our guide on characters for Fallout 3. Base melee/unarmed damage (except thrown melee weapons) dealt by the weapon is automatically doubled. ![]() attributes, tips on skills, and examples of characters with a lot of hints on them. Here we provide basic info about primary statistics related to S.P.E.C.I.A.L. The approximate average fatigue rating for humanoids is 250. So we created this guide with the most balanced builds for Fallout: New Vegas. The fatigue stat is determined by a base fatigue and modified by a character's Endurance and level, as shown by the formula below. Unlike in Fallout 3, "fatigued" or "knocked out" characters cannot be looted any attempts to interact with them will fail with the message " is Unconscious". ![]() ![]() While being unconscious, a non-player character can neither move or react, but is still considered alive and can suffer damage to the point of death. Additional fatigue damage can still be applied to a knocked out non-player character, but it cannot lower the value below -30. If their fatigue is reduced to zero or below, the fatigue value is immediately set to -30. Fatigue is a derived statistic in Fallout: New Vegas.įatigue is similar to Hit Points - but instead of causing death upon its depletion, a non-player character gets knocked out and becomes unconscious. ![]()
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