I decided to clean it up a bit and release it after getting feedback from a couple of friends that saw the early versions.Ĭurrently, eight (eleven for TTW) different models have been added three (3) T-45 variants, two (2) T-51 variants, three (3) Enclave (2 west coast, and for TTW 1 east coast), and three (3) Tesla (one west coast, and for TTW, one east coast with effects, one without). I wanted some visibly repaired power armor, but no such mod seemed to exist, so…I made a few. It made me wonder why no one in Fallout ever seemed to try and keep a suit of power armor running, even it was held together with baling wire and gecko leather. This started as just a personal mod I was looking at the cars in Cuba that have been kept running for decades after the embargo, and at Technicals (civilian vehicles retrofitted into pseudo tanks, mobile artillery, APCs, etc.) in modern conflicts. Full of spikes, rust, and scrap metal! They are added to the raider armor leveled lists, via script injection, and will appear more and more often as the player levels up. Why is every power armor in the game always so new and shiny looking? This mod adds armors based on the T-45, T-51, Enclave, and Tesla power armors, with some salvaged helmets to match.
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